Theodore 'Ravenskeep'

Theodore is one of the original four Player Characters who found themselves entering Zamoska just before the Midsummer festival and the attack that lead to the initial adventure arc.

Backstory
Theodore Ravenskeep is a youthful duelist from Bergia. He is a noble and the last of his line. The Duke and Duchess Ravenskeep were found murdered some 20 years ago and their young son could not be located after brigand raided their country manor to loot the riches. Theodore had luckily been sent to stay with distant relatives in the mountains to help him recover from a feverish illness. It was done in secret to hide the families shame of being afflicted by a illness that, at the time, was only found amongst the lower classes. after his families death, and the loss of most of their fortune, Theodore's relatives inherited what was left of the fortune and used it to raise Theodore at their home away from the illness and disease that is rampant in the city as he was still weak from his illness. Upon reaching adulthood, he has returned to the city to start building his own fortune, through dealings on behalf of his family.

In truth, Theo is as common as mud. He has a taste for the finer things, and a noble family elevates the circles within which he can travel. He makes money by seducing and bedding young nobles, robbing them blind before leaving in the night. He sidelines as a duelist to attract victims for his first schemes, or under the pay of others - to defend their honor as a champion, or to remove others permanently from being a thorn on his employers side without drawing suspicion. Theo has recently arrived in the city and upon hearing rumours of the "Ravenskeep family" he has found a new identity to assume. He had to leave the last city in a hurry after drawing a bit too much attention from people with a bit too much power for comfort, leaving what fortune he has swindled his way into hidden until he can return safely to retrieve it. On one of his raids of a nobles home, Theo found the goblin Svarth in a cage and set him free. The intention was to allay suspicion from himself for any items that went missing when he left before morning. Unfortunately it seems that Svarth felt he owes Theo a debt and has followed him ever since. Theo managed to put him to use both in the robbing business and by helping turn duels in Theo's favour.

When traveling in the open Theo has Svarth dress as a jester, while hearing a collar and leash to masquerade him as an 'exotic pet'. This is not an arrangement either of them enjoy, but it helps allay suspicion due to the hostility most folks have against the goblin race. In truth Svarth and Theo are near equal in their partnership and the relationship delivers them both a far better lifestyle than they would otherwise achieve.

After running awry of a crime syndicate in their last city Svarth and Theo had to make an escape without gathering their stash and made their way further north. They found their way to the backwater town of Zamoska where, low on funds and with none of their normal targets available, they found other work leading a group of misfits and wanderers after a woman with a grudge against the town.

Death
Theodore died defending Svarth from a foul demon by throwing it into a large fire, where it promptly exploded...

Svarth
Svarth is Theo's companion, arriving at Zamoska together. Theo first met Svarth on a job, freeing him form a cage to act as a distraction. They ended up sticking together and managed to run a good few jobs before finding their way to Zamoska.

Svarth is a trusted ally to Theo, perhaps the closest thing he has to a friend. When travelling openly or with untrusted people they put on an act to ensure that Svarth is not seen as a threat. They learnt the hard way that villagers can be quick with the pitchforks if they have encountered Goblinoid creatures in the past.

''Sneaky fellow, a good ally in the dark. Raised without the curse of a 'moral compass' he is a great asset for the work we find ourselves engaged in. Greedy beyond belief, at least there is some honour amongst thieves. Not so good in polite company. Self centred, but smart enough to know when to be less 'Svarth'.''

Clover
Clover entered Zamoska at about the same time as Theo. The Gnomish cleric stuck with the others and helped in the initial conflict and the following actions. She received news that recalled her to her mother church, and left in the night before the party left to chase down Izdaja

''Why would she be in such an unpleasant backwater as this? There isn't anything here for a a priest of her faith, except the new temple. She has come far too far for such a small, ugly building...''

''She claims to follow a nature god, but starts throwing magical fire the moment trouble arrives. Typical hierocracy from a priest.''

She must have an ulterior motive...

''Healed Svarth after he took a blow in a fight. Suspicious...''

''She got word that a high priest at her temple died, she must have left to secure a promotion. If she had asked I'm sure Svarth and I could have helped eliminate some competition for some compensation. Anything to get back to civilisation...''

Noah
Theo does not like Noah. Theo does see Noah as a necessary chore. Their personalities and core beliefs are completely opposed. While Noah cannot see the bad (perhaps just blocks it mentally), Theo always sees and assumes the worst. Theo does appreciate that Noah draws so much attention that he and Svarth can pass unnoticed.

Clearly a narcissist


 * has a hero complex
 * Needs to be centre of attention
 * Butts his way into any and all conversation (even if he has nothing of value to say)
 * Claims to be local yet knows little about the area and customs (probably just self centred)
 * Spends way to much time and effort on his appearance with little to show for it

A useful distraction


 * the people flock to him
 * the enemy flock to him

-> distracts them from Svarth and I

''Is he an idiot or is he pretending to like Svarth? He seems oblivious to Svarth's clear flaws...''


 * Is this subversion or another attempt to keep attention on himself?

Calliana
Aleen introduced Calli to help with dealing with Izdaja. Theo is wary of Calli as she doesnt have any clear motive for joining the group. He respects her power and with Clover gone she makes up the magical gap of the group.

''As if our group couldn't attract more unwanted attention, we now have a Half orc Mage. ORC MAGE! There goes any chance of stealth... Her motives for joining the group are unclear, she is welcome to Clovers share now she has bigger and better things to do... Calli is very quiet, which I can appreciate.''

 

Io
Joined during the journey to Izdaja's hideout. Theo is wary to trust her. She was very keen to join the mission and asked for nothing in return. Theo respects that she is able to help heal Noah, keeping attention away from him even longer.

''Unusual new companion. She appears to have motivation with Izdaja herself. Not sure what she wants with a priests' daughter, especially when she didn't seem to know about why we were after her... I will need to keep an eye on her.''

Myska
The dog that Noah adopted. Theo will acknowledge that she is more useful and welcome than Noah

''The mutt that started to follow Noah. I new his habit of just tipping the leftovers from breakfast into his pack would start to attract animals... At least she makes a comfortable pillow. Seems oddly well trained and useful for a stray.''